//MY FAV MOVIE
void setup(){
int posX = 311; //default 311
int posY = 328; //default 328
int Zoom = 8; //default 8
size(623, 623);
background(255);
beginShape();
noStroke();
fill(23, 110, 181);
vertex(posX-(Zoom*31), posY-(Zoom*23));
vertex(posX-(Zoom*31), posY-(Zoom*8));
vertex(posX-(Zoom*28), posY-(Zoom*8));
vertex(posX-(Zoom*31), posY+(Zoom*8));
vertex(posX-(Zoom*36), posY+(Zoom*8));
vertex(posX-(Zoom*36), posY+(Zoom*22));
vertex(posX-(Zoom*11), posY+(Zoom*22));
vertex(posX-(Zoom*10), posY+(Zoom*17));
vertex(posX-(Zoom*6), posY+(Zoom*23));
vertex(posX+(Zoom*6), posY+(Zoom*23));
vertex(posX+(Zoom*8.5), posY+(Zoom*17));
vertex(posX+(Zoom*8.5), posY+(Zoom*23));
vertex(posX+(Zoom*36), posY+(Zoom*23));
vertex(posX+(Zoom*36), posY+(Zoom*8));
vertex(posX+(Zoom*31), posY+(Zoom*8));
vertex(posX+(Zoom*28), posY-(Zoom*8));
vertex(posX+(Zoom*31), posY-(Zoom*8));
vertex(posX+(Zoom*31), posY-(Zoom*23));
vertex(posX+(Zoom*6), posY-(Zoom*23));
vertex(posX, posY-(Zoom*16));
vertex(posX-(Zoom*5), posY-(Zoom*23));
endShape(CLOSE);
//eye
fill(255);
ellipse(posX, posY, (Zoom*35), (Zoom*12));
//eyeball
fill(0);
ellipse(posX, posY, (Zoom*10), (Zoom*10));
}
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